Hi everyone :) This is my first post on this forum. I just got into 3D and made this model of a face in zbrush (and painted), rendered in Keyshot and composited in Photoshop. I'm a cinematographer professionally but I always wanted to learn 3D. Next time I'll post something with eyes, hair and a body! hehe. I'd be really…
I've searched around for answers but couldn't find any so I'll ask here. I have a sail of a ship that I have baked a normal map onto. The low poly is a double-sided face because having both sides of the sail would take up a huge amount of UV space. My problem is that this naturally causes lighting problems and it only…
Hey I'm having issue with skylight in my scene I cannot figure out and need some hints. The skylight iluminates faces that are clearly covered from the skylight and should be dark. The assets have brand-new lightmaps, no overlapping, there are walls on the otherside too. I don't know where else to look for possible…
We need someone able to touch up our Maya face rigs to be a bit more expressive for a specific program call mocapx the site has what the poses should look like. https://www.mocapx.com/documentation/ Please email me at moliminoussales@gmail.com please have examples of models you've worked on with expressive qualities, thank…
http://www.vancouversun.com/business/Canada+booming+video+game+industry+facing+labour+crunch/9460427/story.html They claim there is a shortage of Canadian senior talent so they need to import senior talent from the rest of the world.
Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
Hello everyone, I'm quite new to these forums and would just like to introduce myself once again with some current work I'm doing. I just did work on base mesh using a combination of maya and zbrush and I'm currently working on street fighter character. However, in hindsight, I realized that I didn't work on feet. A friend…
Quick issue I'm having with Maya. I probably hit something leading to this small, yet visually annoying, thing. When I select edges or faces on an object I'm seeing my selection through the object, even when Smooth Shading is on. You can see it in the picture below. It only happens in my current project, not a new project…
It seems that in Max 2010 you need to be a bit more precise when creating faces from existing vertices...you need to be a couple of pixels closer to a vertex when clicking than in previous versions, or you end up accidentally creating vertices in stupid places. Anyone know of a setting to adjust this? I'm not talking about…
Hello, I've got a 2 questions First one is about after i deleted a edge loop of my model i got like two face's that i want to connect.. see on screen. secound one is that i want to model something like on this image (how i can do it): thanks for answers and sorry if i've posted it in wrong way.