Hi all! I'm happy to share with you my first low poly character. She is inspired from a beautiful concept of Young-June Choi (here) I know it's far to be perfect and I'd really like to know what do you think about it! Done with zbrush, maya, xnormal, photoshop. Rendered in marmoset. Thank's in advance! :) Miriam Portfolio…
it looks like the horizontals are being ignored - the problem with using something this old though is that there's really no tellling what's upsetting it. personally I'd bake in something else - xnormal was the best tool at the time but its not that time anymore
Hey guys! Taking a break from my other character to work on this! I always work better when I have a strong concept to follow and I love this gorgeous work from Kings of the Realm. Just been working on blocking out the forms so far, looking forward to getting into those juicy details.
[ame] https://www.youtube.com/watch?v=mUgzye6NTmw[/ame] Hi Guys! I've started to create a tutorial on how to make a basic walk cycle. I'd also love to do a section where I give feedback on other peoples work, so if you'd like your work critiqued, send it in to: elyse@gymer.co.uk with the subject "critique"!
i've been drawing again and now i came up with a head conecpt (i overpainted it in photoshop to define the lines better) i want to make him have really dark green hair and add a really muscled body to him. still working on the body concept. (maybe i will make a really muscled centaur with an axe or pike out of him, but i…
FINAL RENDER Thanks for feedback during process. Original Post: This is a project I put down some time ago and just picked back up to finish it. Based on a redesign concept of Drizzt Do'Urden my girlfriend drew when we were burning through the Legend of Drizzt series. Concept by Rachel Downing. Current WIP sculpt.
I've been working for a while on a video game company in London. A few months ago I got promoted from being the main artist to become the Lead of a whole department, and as time passed and the company started to grow, everything changed as well.The last months have been quite hard. We are working on multiple projects at…