Info: Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with…
Hi everybody, My first post on this forum. I am mid-level 3D artist. I have experience with props and environment assets but I'm considered new for characters. I could only work on my personal projects on characters for 1-2 years. I can only work on detailed characters when I can find free time. That's why I don't have…
Heard about this contest from a buddy and figured I'd throw myself in to see where I'm at skillwise. I don't play League of Legends, so I didn't know any of the champions when I first started. I just started browsing the alphabetical list of official Riot biographies on each champion 'til I stumbled on Camille. I found her…
@konstruct: hey thanks dude, i kinda liked how that one turned out as well. thanks for stopping by! man it's been a long time since i posted anything. so lets put up some stuff! here's the behemoth picture i took to pax this year to deliver to those awesome dudes over at the giant rooster. it was so awesome to meet my…
That also looks like too many keys for a cash register. You don't need a full alphanumeric key set. just a set for number entry and then some presets for cyburger, new fries & snapple pie.
The contest has ended, the submissions are gathered and the time has come to vote for your TOP 3 FAVOURITE entries to the Escape: A Polycount Challenge! To vote for the Escape, you must: * Be a member of the Polycount Community. We'll need your user name when completing the poll so if you're not a member now, please sign…
Hey Sampson: In game development, ideas are worth a dime a dozen. They don't hold any true value until something is playable or assets have been created. For your pitch, I think what could strengthen what DarkUnicycle and you are making is some sort of "X statement" describing your game. For example, "X Game is a horror…
well for starters i think you can give us a drawing of all the elements you're considering here--the different head, body, legs, etc.--all in one drawing. that'd help. past the preliminary concern of having to mentally piece together two or three drawings, i think you're really going to have to suss out what you want to do…
https://www.youtube.com/watch?v=4UCFqKmbVAg I started working on a puzzle
platformer game in Unity some months ago, and now it got to the point
where I actually need another person working with me to boost the
development. I waited until I had something
consistent in my hands because I wanted to show that there is…