I'd like to know the right way to get rounded edges on my lowpoly asset through the baking of my highpoly in Substance Painter. This is what it looks baked, not good.
another artist was just adding me and asking me if i wana join him to create 8 items/month until ti4 for an indian merc company who wana sell shirts on ti4. i got some links to several webpages and well.. their current merc looks like that: since i dont rly trust any people (and that is rly the worst dp puppey that i could…
Good day ! I am currently working on some assets for a mobile platform game. I have just finished texturing the main character and I wanted to ask you guys for some advice... What should I change or what was done wrong.One more thing I want to mention is that the character will be seen pretty much from up top so I thought…
which one of these rocks do you like best? the soft or sharp ones? i'm just blocking them out for now, trying to get a feel how to make the primary shapes correct, but something looks off. any rock experts here xD. any ideas how to make them better before i spend time detailing them?
Well, I'm probably getting in over my head again, but 60% of motivation is enjoying what your doing, and this topic really interests me. I'm attempting a relatively simple Samurai Manor, with one main building arranged around an inner courtyard/garden. I'm planning to update once or twice a week until I get the it done.…
Hello, I'm David and about to start my final year group project at University. I've used Unity for 2 years and cannot program to save my life; although have a partner in the group who is capable with the "basics". Our game is similar to that of this: http://www.actiontrip.com/news/the-war-z-mmorpg-revealed-/072012_3…