Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
I create: - Visualization and Cinema assets, with sub-d and mid poly accurate surfaces. - Custom 3d models for 3d printing, prototyping, mold making/ manufacturing. - Custom 3d game assets for Unreal Engine, Unity and other engines.
Hey polycount. What do you think about this proxy I placed on the blade material? It's "UniformNoise" with the values: "minVal" .69 "maxVal" 1.337 "resultVar" "$alpha" //focusOnTheAlpha Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc. Thanks!…
Transformers Quake 2 is still alive and could use some help. Our coder is an ambitious lad and is adding more classes to the mod and we could use some modellers to do characters for the classes. He's doing some modelling, but as he's also doing mapping in addition to the coding, he can't really do it all. we've got one guy…
Pilgrims End is a series of mod surrounding a organization known as the Pilgrims, who are inspired by feudal japan. The first installment in the series is called Primal instinct, which is about a tribal who is escaping the wrath of the Pilgrims and has ventured into the commonwealth looking for a safe haven. It's currently…
Pilgrims End is a series of mod surrounding a organization known as the Pilgrims, who are inspired by feudal japan. The first installment in the series is called Primal instinct, which is about a tribal who is escaping the wrath of the Pilgrims and has ventured into the commonwealth looking for a safe haven. It's currently…
Hello everyone, TruePaint, Q3's realistic up and coming paintball mod is looking for some help to keep some work off of our modeler. We would like someone to join our already 7 man team to help us UV map our guns and players. We already have someone to take care of textures so UV mapping is all we need. There will be about…
Hi Jordan, Yes, I was going to try and create a high poly version of the Med Lab from the concept. I see what you mean about "taking a step back"; looking at the renders in comparison to the references, I did miss blocking out a few items. I'm going to take another look at my model and try to focus on nailing down the…
Society is fastly becoming the number 1 subject in the Swedish GTA RP community, and we are now searching for a 3D-artist with the capability of modding the world. We work professionally with the project and benefits are soon to come. We have estimated the twitch-reach of the ingame content to 5-10.000 viewers per day.…
Hi Im currently part of a dev team working on a game of thrones mod for the game mount and blade bannerlord. I am unable to pay for a 3D artist and I’m looking for someone who would be willing to assist and make models and/ or textures for the models I’ve already created. I have edit and retextured some models myself and…