You have heard lies, they still have the same problems with drivers. I own a 5770, and i have driver issues since i bought it. I'm running the catalyst 10.12 and i'm frustrated with the graphic card. A friend bought a 5870 the last year and was more intelligent than me, he returned the crap to the vendor. There is no…
Hello, I enabled udk to be directx11 made a shader (seems to be ok), but nothing is happening corectly ... What is the problem ? Please take a look at that picture. My GPu is an ATI Radeon 5700 HD (Directx11 ready normaly).
I know that. My problem is that, selected, my mesh has 5700. Zooming out makes the visible polycount column rise for some inexplicable reason when there's nothing there and nothing hidden.
I'm seeking some advice from those of you who have done a significant amount of contract work. I may have an opportunity to compete in the creation of a logo for a small university as one of several venders. The contract I would have to agree to basically says I'd need to create a minimum number of icons, fonts, and…
Ok. Some more progress :) Getting closer to finish. Currently I am dealing with some problems with a foliage and particle system. 1. I am using grass from Epic demo (A boy and His Kite) and one of the grass types is causing a black flickering issues I have found a discussion on google and this supposed to be fixed by…
I think you need more reference images of what you are making. It looks like a Mossberg 500 variant, so start there. Find images of all the parts from as many angles as you can get. To echo sunkist, try to make this a functioning object. It has many parts that move, and interact. Example, where is the pump arm? There is…
This is generally expected and something you will see with all baking applications. I just wrote a response to a similar issue on Reddit (I am not sure if you created this post or if it was someone else) but I'll paste it here as well. --- A baked height map will record the difference between the high and low polygon…
Hello, This is my first post here (other than the mandatory 'hello'!) A bit of background first: I'm currently working on a project in my spare time (I work as a developer for a major Australian TV manufacturer - writing a variety of types of software from database tools for our logistics etc to android apps for our smart…
I am not the contact for this job. I'm posting this for the announcement only. Do not email me your resume, ... again. You know who you are. Contact info is in the post: ============================================================== *STORMFRONT STUDIOS Senior Character Modeler/Texturer* *Console Action Game* * * *Our…
Also depends on the importance of the character and how many will be on the screen? 500 tiny enemies or 1 giant hero-esk character? Will he always be facing the camera/player or will we see the back more often like a 3rd person view? or like Zip pointed out, RTS or FPS? 3px tall on the screen or 500? As for the ball, I…