Here's some basic facial anatomy guidelines for ya... 1. from front view the top of the ear lines up with the eyebrow and the bottom of the ear lines up with the bottom of the nose of the top of the lip... kinda depends on the shape of the ear. 2. your eyes should be eye width apart. So if your eyes are 3.5cm from inner…
yeah a degree certainly matters if your planning to work In countries where you will be needing a visa, maybe not for the company but the immigration might or most certainly will not let you in. I'm kinda regretting how naive I was choosing to go to a Vocational school for my education, as I didn't really want to work in…
This is interesting. To see someone who has such a great eye for detailed realism in 3D diving into 2D, I'm curious to see your progress. My personal advice on learning the fundamentals is something I usually have a hard time giving - since experimentation is always a benefit, but at the moment I'd say Linework -> Values…
Sir, I've seen you post the maybe one or two models you have made all over the internet on every forum, and advise that you create hundreds more - work on studying efficiency and speed, while learning to do things correctly - instead of making one thing every couple months, making it appear perfect to your eyes (which are…
This study is totally biased towards XSI, download the files and you'll see. They don't set the scenes up at all similarly, some in XSI are set with only a couple of keyframes while the Max and Maya ones have a key every frame. Some of the scenes in XSI are set to draw in bounding box mode and being compared against Max…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
It's usually a good indication to get an on-site interview, regardless of where said studio is - but you never know what's going on internally at said studio and you don't know the calibre of other candidates they may also be interviewing. I mean, flights rarely cost that much unless you're going RTW. If you're flying…
It really depends on the studio you work at and the contract you get. You could end up at a studio that mainly outsources, like me, and they have multiple projects at once and you can get offered another project if you work well on your first. Alternatively you could end up at a studio that has only a few games on the go,…
I felt the same way. It should just say, if you are doing anything edgy or potentially offensive, make sure it is tasteful. It'd also be a good idea to be aware of the studio you are applying to when sending your portfolio out. I don't think a Disney studio would appreciate a portfolio full of busty women. But if a studio…
It's useful, but not essential. I've definitely gotten more callbacks from local studios than those out of town even when sending in my resume more or less cold, and the value of networking can be pretty huge. Still, there definitely are juniors who have gotten hired remotely, and I have personally had some callbacks from…