miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…
Greetings all. I am here pimping software to create models rather than models themselves. Apologies if this is considered poor taste... Here's the rundown. Pictomod3D Version 1.0 is now available for download from styxar.com This software is simple to use and allows you to create 3D models from photographes or images.…
ABOUT US TutoTOONS is an international start-up, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was founded at the beginning of 2014 and has head offices in Spain and Lithuania. We’ve reached over 100 million…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Houdini is 12k per seat and very few people know how to use it so no, it is not a replacement for maya (or equivalent) on an artist CV this is partly because you'll almost never get to touch it but mostly because the things you make need to be editable by everyone else and if nobody else knows how to use it they won't be…
So i try to render sequence in PNG format. Frames looks very good but looks like my pc can render faster coz it only use 20% of GPU and CPU. How can i set up Marmoset for more efficient use of hardware? Ryzen 5 2600, GTX 1660 ti 6GB, ddr4 32 GB, ssd m.2 samsung 960 evo, psu 600w Edit: iam717 give this link to the guide in…
Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
Hi! When I checked the cage preview in Painter (exaggerated values for illustration), it looked skewed, sort of in alignment with your bake results. Then checking the lowpoly in Blender, the shading of the lowpoly looked funky (left). Once I discarded the meshes custom vertex normals the shading looked as expected (right)…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…