Hey all, Being the huge procrastinator I am, I need to basically make a short video clip for my Maya class final by the end of this week. I have a rigged character and wanted to import the sound for lip sync. The sound file outside of Maya seems to work fine, but when dragged onto the slider, it cuts out the last second of…
Hi, I am new here and this is my 1st post here. I made an animation and I just want feedback on it so i can improve it. trying to walk my way up so i can start creating my own projects and share fun ideas to the world. sorry for taking up your time and i truly appreciate the effort. link below…
salutations. I have been interested in character design since childhood but have lacked the skills to do so. now the tech for me and others like myself to do it is here: oculus medium. however, the animation portion is both pricey and hard to do for people like myself. to this problem I offer this solution:…
Hi everyone! I put together an animation reel from my time on Orcs Must Die! Unchained. It was a hell-a great project to work on, with a fantastically talented team to work with! I hope you all enjoy. If you're interested, there are more details at the vimeo site. https://vimeo.com/247315709
You can do it with a bone chain and a spline ik. I'm sure there are dozen of tuts on the web, but here's the page i used for animating a chainsaw once. http://developer.reallusion.com/whitepaper/Tank_Tracks/ Now if you want a dynamic setup with the chain adapting to the terrain, that's another story.
If you do a Free Transform operation after parenting but before animation all the curve will start from the center (value of zero). If you search the 3DS Max Idea forum for Normalized Curve View and vote for that idea. It’s exactly what you are asking without freezing.
I'm sure there's a few scripts around to do this, but there's a few ways.. In object space, you could cut and paste the channels from one side to another then offset the cuves in the graph editor by the right amount. It does depend how you set the rig up. Another way is to create a dummy set of controls, point and orient…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…