I'm trying to access the names, start and end frames of a bunch of motion mixer clips using maxscript. Our animators are using a custom bone rig and using motion mixer to bring in all the external animations into one file for export. What I want to do is have a script that will output the names and frame info of these into…
Eariler this year, CrazyBump creator Ryan Clark finally saw his project come out of public beta and in to a fully developed, purchasable product; A tool for normalmap generation that some say is second to none. CrazyBump managed to pave its own way in an industry where tools of many uses are available. I had a chance to…
No guarantee here because working with skinned meshes always feels luck-based. But try to open your scene with the bones you want to keep, and then Import->merge. Select your skinned mesh, and bring it in, but not the bones. If max asks you to respect the linked objects that are alreadu in place (or whatever that dialogue…
[ QUOTE ] This is verry nice, you just need to make a good height map before you get it in CrazyBump(like making the hair on a face white instead of black). Directly importing the color map leads to some height errors. Anyway it is really great, will save me a lot of time, thx a lot Ryan! [/ QUOTE ] [ QUOTE ] Hi…
So far it's been great. I started a new Human Paladin with the Shattering patch and got it to level 52 in the Eastern Kingdoms. Went through Elwynn Forest > Westfall > Redridge > Duskwood > Northern Stranglethorn and part of the Cape of Stranglthorn then took the portal from Booty Bay to Western Plaglands > Eastern…
Hi everyone, I have made some custom material nodes that are 2048 and when I bring them into another node that is 1024 they do not scale down. I have set them to parent and tried to transform them. Is there a clean way of scaling down a node? thanks. :)
Hey all, ran into a bit of trouble here. So, I was trying to create a leather handle wrap material and I've come across a problem here at the end. I need to be able to use triplanar blending to get it to look nice on my sword hilt, but on trying to do triplanar blending right before the output nodes, I end up having my…
So hey. Haven't used maya for ages and I'm now quickly relearning the steps so employers will love me more. I'm kind of under pressure to finish this as quick as possible so any help would be greatly appreciated. I got a high poly door (a basic one but still). Here's a shot of the lowpoly + highpoly together + high poly…