Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
I had a bit of issue in 3D-coat. imported retopology part was grayed out, even though it was same retopology object, and I couldn't touch it.I figured out what the issue washttps://www.youtube.com/watch?v=hHdWQVjw1JUIt seems retopology in 3D coat depends on objects being in same UV-set. Or one can have alternative uv-sets…
from http://www.erhardrom.com/portfolio-1/ from http://www.markhalpin.com/#gallery from http://www.rockwellgroup.com/projects from http://www.davidplarose.com/portfolio from http://michaelcarnahandesign.com/ from http://seanfanningdesigns.com/section/45879.html from http://brunopoet.co.uk/theatre These were found by a…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
(Not sure if I should be posting this here for in UE4 forum. Sorry mods if this is wrong place!) I have a bunch of rocks that I’m creating some giant cliffs with. The way I made them is I baked each rock (there’s about 10) from a high poly, then in my material setup I’m using the normal map along with a mask for edge wear…
Hi guys, I was wondering if it would be possible to somehow set up a base mesh of a body to have different areas scaled to a value. for example select the upper arm and enter a value of 40cm and have the upper arm scale to this size automatically. If so how would i go about setting this up? Thanks in advance.
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
The CryTiff exporter is still a little strange to me. I've exported out my textures before(can't remember the settings), but I don't remember having any horrible artifacts that I'm getting now. My original PSD is 4096 and I exported out at 1024 for diffuse, normal, and spec/gloss. The top image is in CryEngine 3.4.5 Free…
So I'm painting on my models for something in UDK (with 3D-Coat) and I realize that it's painting on the lightmap uv set. Anyone know how to choose which uv set to use? If I have to I could just make my uv's the same for lightmap and textures, but that would be kind of a pain to do for all my models. Thanks in advance for…