25(L)*25(W)*~25(H) in mm, looking for 2 model, one with realistic styling and one with realistic styling and a stupid looking face contact: L̸̎́e̵̛̚v̴̓͘ĭ̸̇a#0001 on discord or via email at c.chun.wai2@gmail.com ended
Hi all, I just wanted to share the end result of our Hero Asset Creation Course If you want more information on the course or see the trailer then you can find it here: Flippednormals Artstation Gumroad
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hello everybody. I'm on a steampunk game project as 2D/3D artist since last year. And this is our last character, the Entelegente, a steampunk ent (got it? huh? ENTelegente). Well, he's acceptable BUT (big but) there's something that's not right and I can't spot it. So please help me out. Thank you so much <3
My final submission for CGMA course Intro to env. art on which I was working after course ended. Hope you like it! link to artstation (more pictures, sculpts, materials)
Hello all! Here's a video that we released a couple of days ago in advance of the upcoming beta for Global Agenda: http://www.gametrailers.com/video/no-elves-global-agenda/51232?type=flv It's fun to let loose with marketing vids :)
Hi there! Congrats on the internship! I'm one of the NS2 env artists, and I can give you a bit of feedback to make this more in line with the NS2 maps if you like. Firstly, it feels very blocky. It feels more like a concrete bunker than a lab/research facility or whatever. It's the blocky walls and 90 degree corner that is…
so this is my first ever post on polycount. I will be posting more often as i get closer to finishing the end of my post-grad year. this project is not game related but involves all the steeps a cg artist may go through in the gaming pipeline, as i will be creating a photo realistic ape for a short film i am working on.
Days End is a student project done during the 3D Animation & VFX program at the Vancouver Film School. I specialize in 3D Modeling, Texturing and Lighting, and I wanted to showcase these skills with my project. For the complete project- https://www.artstation.com/artwork/Gq0L4
At GDC there is often env art/level design stuff. One reason why there is not so many talks by env artists/level designers is that people dont pay as much attention to env art as they do to characters and guns. So its alot harder to be a "rockstar" as an env artist :)