Hi everybody, Does anybody know whats the best way to create a cinematic trailer.This is a game i am currently working on.just wanna know is there any good tutorials and what software to use to create a good quality trailer for my game. Tahnks
Hello, What is the right way when it comes to creating inner mouth of the character ? I understand that teeth and tongue are separated elements/objects (or tools if we are talking in zbrush language) but what about that inner part ? (dunno how do you call it on english language) and does it have to be separated as a…
A while back Kevin Johnstone made a post about how to reuse bricks he made in zbrush. I'm trying to use this technique in a scene I'm working on now, the only problem is that I'm using maya. http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-(step-by-step-page-5)&p=554081#post554081 So I'm assuming…
i have a business proposition for potential 3D artists. anyone interested in making modular apartment and industrial buildings with me? And then selling those asset packs on Unity, UDK, turbosquid. im perfectionist, so quality of assets will be high. it would be collaboration, and the reason i am asking, is because all…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
Hi Omid3098, I just relaunched my tutorial site a couple of days ago, and one of my brand new tutes is a big four and half hour behemoth that covers creating low poly hair in great detail from start to finish. I start by showing you how to paint your own hair textures from scratch, then I show you how to model low poly…
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
Hi Polycount, first time posting here. Im working on a stilyzed palm bark but being very new to Substance Designer im actually having an hard time creating the shape highlighted in the picture. I'd like to share some actual wip to help you give me some advice, but i got nothing close to what i want so far. So, to make it…
Hello guys! I've used RoadKill to create quick Uvs for my organic models. I love it because it is so simple and fast, just by selecting some edges and bum! you got uvs. Unfortunately It gets very tricky with some models, because they need to be so clean and that have made me lost time working around it. Few days ago I…
Hey all. Total Mari noob. I've been following some tutorials on Digital Tutors and starting to learn a bit about Mari. One thing I haven't been able to figure out is how to create a new layer from the selection (CTRL + J in Photoshop). I want to be able to select an element in my Ortho view, create a layer from said…