but its also the nature of contrast in general, if you can make a light bright enough then even neutral light can look black, the same as a cool grey can look like a pure color when paired next to a color of negetive intensity, its all very relative. even your computer is projecting light on your monitor, even for black,…
Ugg, so dreamy! I'd give anything to work alongside a stud like Super Ostrich. *sigh* Nice job dude, seems like a cool interview and while I'd heard a lot of those stories before, it was cool to hear them in a more fleshed out form. YOU'RE SO OLD SCHOOL. (old)
Would post processing count for onscreen shader? I've never done them before, but it seems like that is technically what they are. They are out of the question though because this particular shader is only going to be for a few elements: player, enemies, interactive objects. Everything else, the environment, will use a…
The decimation modifier works fine for static meshes without too much tiny separated parts. It is better than retopology because when you set your polycount it keeps the same level of details everywhere and you get exactly the number of triangles you want. It works with vertex paint, you will have to apply a diffuse with a…
Hi everybody, now, I'm on my way to recreate the interior of the Cardiff Coal Exchange and transform it in an abandoned train station. I want to create the feeling that it wasn't left from a long time. I wanted to show you where my project is headed to and, most of all, catch any advice and critique from you. These are…
@yashar98 Great job so far! Honestly everything @Fabi_G said is spot on, but also remember to take breaks! Walk away from the project for a little while and come back to it with a fresher mind! @PastyPict Better late than never! Keep going at it! Once you get more detail and form in there it'll come together for you.…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
My friend and I have been slowly developing a new tower defense game with the C4 engine, tentatively called Monsters, in our free time and now we're looking for some outside help. The basic idea is you control a pirate ship manned by Monsters, sailing around on an alien planet looking for treasure. But every time your ship…
You can't export it as vertexcolour (which is basically what it is) - the only way to get polypainting out at the moment is baking the colour to a texture - if your lowest subdivision is already UV-mapped then this should be easy, just use Col->Txr button in the Texture palette. If not UV'd then you'd need to either import…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now