Is it possible to rig a character with a jacket, and the lower jacket is "nCloth"-ed? So that the animation itselfe drives the lower part of the jacket too? i hope you all understand my question :) I saw that some parts of gamecharacters has some "dynamic" stuff, like a stick with a cord, where the cord was…
Hello its me again, What could cause the trench (ncloth)'s Bottom to follow and being stuck to the leg? Idk what setting should I change to correct that ! Anyone have an idea? Thanks !
Heeey! I am currently attempting to produce an nCloth simulation on a leaf. I made the leaf by applying an alphamap to a polygon plane. My issue is that when I try to animate the leaf (to make it go in a floaty up and down motion) the key frames do not register and when I render it out the movement is NOTHING like the…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
alright so its time for the cloth simulation breakdown handling cloth simulation in UE4 is as much about planning as it is about debugging. I got lucky because the way I built my cloth meshes worked quite well with unreals cloth sim in the end. getting there took a lot of itteration though. If you are using a cloth mesh…
Hi! I'm having huge problems creating a scene in maya: I have to create an animation of a set of sheets of paper that runs along a curve around an object like a kind of magic. Is there anybody who could tell me what kind of pipeline I have to adopt or who could give me some advice on how to approach to the problem? For now…
Well if the geometry is dense enough you can use Ncloth to animated. [ame=" https://www.youtube.com/watch?v=35fuIvyJ51w"]Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen - YouTube[/ame] http://download.autodesk.com/us/maya/maya2013_getting_started/index.html You could also use blend shapes to…
Simulating clothing from Marvelous is great to get the clothing to fit. After that you can add more detail using zbrush's simulation and cloth brushes. Clothing simulation does require a proper base model, so that's where anatomy comes in but with focus on larger anatomical forms. This is why the emphasis on smaller forms…
Yes, thanks for asking, I have been working on the Cloth and armor parts. Here you can see the FBX, I'm still making a few tests on textures, but here are a few screenshots of my result so far. Mostly trying to explore what kind of patterns would fit the shapes of the cloths. model I will update textures again in a few…