Hello foks. I got some days of from work so going to try to finish this scene. The idea is about a Goblin who makes a magic clockwork. I have him pretty finished for modeling and is just about to start to UV-map him. Then I will do the background. [IMG][/IMG] I want to have about this feeling in the scene. This was my…
Hello everybody! I'll get straight to the point: I am making a cold breath particle system with smoke particles but I get some strange results from my "Velocity over Life" module. I set my initial velocity to lets say X: 300 Y:0 Z:0 It works fine and my particles fly off in my particle systems positive X direction. I…
Okay, think I've nearly got it, just stuck on how to get the rotations and translations of an object. Can I use .pos, or is it something keyframe specific? Current script is looking like this: -- 3dsMax to Spring animation export tool/*So, process goes something like this:For every object in the selection... For every…
Ah, I think I've found the source of the problem about the crossair. In the ControllerPlayer file there is a line that say :vAimingOffset.X = LookingOffset * Scale; If I copy it and paste it with a Z instead of the X, like that :vAimingOffset.X = LookingOffset * Scale; vAimingOffset.Z = LookingOffset * Scale; The crossair…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
Edited : Just as reminder, about scaling in Zbrush : obj file format has no scale variable support to define the model scale ratio zbrush apply some math Scale in Zbrush : 1 unit = 1*2 ( global scale is always 2.00002) if you have a cube of 1'1'1 and a scale of 1 in maya, after the importing in Zbrush Now if you have a box…
Hi guys! I've been stuck on this stage for so long, I have my retopo blouse with UV, I added thickness in maya (I have subdiv 3, added thickness with Local Translate Z in my case 0.003 and divisions 8) I splitted front and inner side with "Create UV shell" (image 2) , added it in Zbrush and click Reconstruct Subdiv then it…
Are these trim sheets or decals? If they are decals you are dealing with z-fighting, which is where you have overlapping geo that the model is not sure which one to draw ontop of each other, hence flickering.