Been trying to hone my skills (currently using Softimage) to build a good asset to go on the portfolio. I've been inspired to work on this using themes and inspiration from the aircraft of Bioshock: Infinite. I feel like I'm really far from pro, seeing a lot of these other industry grade pieces around here but I figured…
Hello all, welcome to my sketchbook! Another newbie here, and one that's thoroughly unimpressed with his own ability. That's where this comes in... Whilst I'm really more of a programmer, I do enjoy more artistic ventures up to the point where everything goes wrong and I truly detest what I've done. Well, the only way to…
Excellent work! Few suggestions: the proportions of his face are very realistic, and the proportions of the body are slightly exaggerated and cartoonish. I'd like to see his face mushed around and exaggerated a bit to match, especially since he has the huge beard. A bigger nose, rounder cheeks maybe? Also, his bandana…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
I think it's actually called 'RE Vive'! The Valve prototype I played with was really convincing, though. The positional tracking and how much the optics make it feel like you're just looking at a real space, was incredible. Really intrigued what the actual consumer device will be like, and especially how much it might…
Sweet work man, I love it. You managed to capture Telltale's WD's vibe pretty neatly. The only thing I don't like on your last update is the logo on the backpack, I feel it's too detailed compared to the rest. It's been a while since I last played a TT game but I don't reckon I've seen something like this (?). Of course I…
Hey all, there were alot of questions and concearns in the "ritual hiring" thread about People from other countries possibly working in the states, what they need to do and so on. And also vice versa, Americans working overseas. This topic has been touched upon in many many threads in the past, but I think it would be good…