Be mindful of the fact that you'll need to develop both artistry and technical understanding of the tools and pipeline for character art. Developing both simultaneously can be done, but can muddy the process a bit. I suggest you focus on anatomy for awhile before diving into full characters. Studies done with pencil and…
Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
Hi, Im trying to achieve something that looks similar to what you can see on the attached image, something like histogram looking pattern with distorder option, I need to add I'm quite new in Designer so maybe I'm asking for something super easy :D I would like to have an option to disorder the pattern to be able to…
THE THIRD FLOOR, Inc. is the world’s pre-eminent, Emmy Award winning visualization company with offices in Los Angeles and London as well as on location with productions around the world. For the past 12 years, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as…
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…
rooster: thanks mate! i worked a little more on the the cloth in general and i think the anal region may look a tad better. as for the boots, i really didn't have a lot planned. i was working on the helmet at one point and i realized that i was starting to get too techy and adding too much, so i kind of steered away from…
i dont think there are too many props. there is a big difference in the color and value between ground foliage and trees. I wonder if bringing that closer together may help. If the background and prop elements blend together more that may help put focus on the building and make scene less visually cluttered? Just an idea,…
Jon: 1: I'm pretty sure that the exact nature of perspective is up to you (ie you can make it full 3d if you like or design for fixed semi ortho cam.) The list of games mentioned are almost all 2d so a 3d extension of that sort of gameplay could well be acceptable. Even the 3d versions that hit the arcade later are all 2d…
Hand-painting textures is great. It's a skill that I very much wish I was more polished at. There is no real substitute for custom hand-painted textures. I'm not proposing that these programs be used as a substitute. I just think they are a great way to get really good-looking placeholder textures. If you need to get some…
Really helpful feedback here all! I want to quickly summarize what I'm hearing, and then suggest the solution I'd like to build. I'd love your feedback (if you'd indulge me a little bit longer :) ) Summary of pain: Reviewing assets together as a team and leaving in-context feedback on assets is a pain point. Quickly seeing…