Hi I invited you to watch the tutorial "Mr. Roger" "Joan of Arc " . I think you will be very useful . (sorry for my bad english) :) http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php
I don't know.. I keep my Bend/FFD/Shell/QuadChamfer/??? modifiers around for ages. It'd be hard to do without (though I guess one needs to let go of the past at some point, yeah? ;) )
You cant use 2d chars in battle scenes like FF7 onwards. Also 3d = more animations usually and different costumes etc. with low dev/resource cost. And the little 3d chars are just too cute!
eyes are too high up on all of them just take some actors mug shots and base your heads off them, will save you a lot of time faffing around with original heads from your imagination.
FFB Mage 2015 SP! Also here is my new thing im working on: Need to rig and animate. Anyone know how to connect two joints to a single joint? Im trying to reg up the hands proper.
Supercard DS ONE, R4, and CycloDS are the best as far as compatibility and features. The Supercard ONE and the CycloDS both have a save state feature that is AMAZING on games like FF3 and Phantom Hourglass. I'd highly recommend either just for that.
Eff You See Kay YES. The greatest QuakeCon I've been to was the first one I attended, in 2001. It was Polycount All-Stars Weekend, because r13 helped organize the art contest. Go, baby, go! /jzero
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
I started my first female model last night,tifa from ff7, and got up this morning and started some editing, I need some crits, because I have never done this before, the alpha mapped hair the female features, etc... [edit]
Looks good, nice work. I think it has a few too many straight angles, if you did some FFD deformation to it, you could get some interesting shapes and break up some of those straight lines.