I agree with perna's stance. I'm only using monitors I've gotten for free, hand-me-downs that came with machines I bought at studio-closure sales. (Studios I used to work with btw, I'm not a vulture waiting on a thermal for studios to fail, haha.) It's been a long time since I've specifically had to buy a monitor. Whatevs…
A nice tip from the game industry mentor podcasts that I remember was to choose 5 studios you'd love to work for or are actually targeting to apply for and have a portfolio piece based on each one. That would give you 5 portfolio pieces hopefully with some diversity depending on the studios you chose, and a semi-targeted…
We've had this recent discussion with one of my friends. It's such a complex discussion but I think we have to talk about it. I don't know about you guys, but when I say I wanna work in CG art, nobody takes my career choice seriously (not even my parents sadly). For my friends who study in engineering and science, I'm…
I know, I know. Kind of a stupid thing to ask, especially at my level. Just hear me out Hello everyone, I'm currently studying 3D and I want to get into the job eventually. Thing is - I already work in low level QA management in GameDev and I'm 24. What's concerning me is the hit that I'll take in terms of income and the…
A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
Job Description & Environment As a senior member of the art team, you will be responsible for character animations of ambitious 3D games for the iPhone & iPad, from the first concept phases to the completion of the project. You will provide guidance for the studio´s animators while helping to define the animation style and…
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yes, but it would be unwise to live in Manhattan/downtown where rent for a studio apt could easily be $2000 NYC is best for commuting with subway train so i suggest getting a studio apt in brooklyn/queens/astoria/elmhurst etc. anywhere outside Manhattan and you could find a nice studio apt all for yourself in around…
I heard about this from a few friends who are in various Codemasters studios, including one guy who was in the Guildford branch... sad news indeed. I worked at Codemasters a while back and saw some of the great work that was being produced, including the stuff that Guildford was working on. Hopefully some of the other…
No, but people put up with it anyway. I mean this happens in european studios also. I know a certain German studio that does loads of unpaid overtime, which is highly illegal, but there are all of 2-3 large funded studios here, so people put up with it to work in games. Shoot, I heard I/O interactive crunched over 10…