I definitely wouldn't count on Maya's Viewport 2.0 for texture lookdev, it's very basic. I'd suggest making your textures and materials accordingly for Unity rather than Maya. This can also be related to your file export method (for example, if you export 8 bit png you might loose some tones and saturations, etc), but I…
Made a digital Walkman, not based on any particular model, but pulling elements from a few different models. This will actually be in her coat pocket, so it won't really be seen, so I definitely went overboard. I will most likely do another pose with it in her hand (not showing the pocket that it's in though, since I don't…
It's possible we're using different settings for the random tile which makes mine chug harder. I'm running a 1080 Ti so I hope GPU isn't the issue here. It does actually take 12 seconds to process. I'm not sure I follow you about setting the depth to absolute. The lowest option seems to be 8 bits per channel, which is what…
Thanks for the clarification Jerc, the 8-bit dithering is the biggest reason I hoped to have before the SP 2019, since I'm skipping that this time. I'll jump back to your train with Substance Painter 2020 at the end of the next year, I'll definitely keep supporting you guys in future. It's just I still have few other…
Well - it was Autodesk's (formerly Discreet's) offering to game developers in the late 90's/early 2000's and I suppose that is why we still have to deal with it. If memory serves it wasn't until Max 2010 that they started this move towards 'design' and away from games. I do recall Max 8, 9, 2008 all had a games focus,…
Hi, i think that unfortunately they sell it only in Europe, the only alternative that i found with the same specs and price is this: https://www.amazon.com/Anker-Ergonomic-Optical-Vertical-Buttons/dp/B00FPAVUHC/ref=sr_1_4?ie=UTF8&qid=1541963726&sr=8-4&keywords=anker+vertical+mouse I don't have it but from what i read the…
Zbrush probably adds a little padding by default (2ish). You want a LOT of padding (anything less than 4 is probably pointless, but you probably want 8-16 at a minimum... I don't think there's any harm in going even higher with padding). Otherwise you'll notice it at a distance due to mipmapping. You can either crank the…
To be honest I don't know, but is it a way to find out? Last time most of the kfm's were modified was in December 2005( https://ibb.co/02ZcRY0 ) just before the game shut down. The company that has develop the game is closed or change his sector of activity so there is nobody witch I can ask for information. I will try to…
maximum clock speed per core and around 4 - 8 cores would make the most sense to me for interactive tasks. last time i checked, 6-core 3,7 to 4 ghz seemed like the sweet spot for 3D. i'm on 4-core 4 ghz and usually have enough CPU headroom to have a whole bunch of tasks running. RAM tends to be more of an issue now for me…
These are from Week 8 of the 10 week class. Most of these are all lighting changes and post-processing. First basic lighting, but without the actual light lamps. Added some light fixtures and some blacklight lights (That I'm taking out later) This is the current state of lighting. I got rid of the blue lights because it…