Made some fixes and got some of the more complex forms in subd. Checking the surface with a metallic material just in case. Just a few more tricky parts. and making something up for the back.
sorry but a seam this visible is never okay. not on a simple surface like this. hiding it elsewhere is not a solution, its a hack at best.you can see in substance painter that it works, unreal and substance should be synced so i assume its some oddly set export or import settings somewhere.
This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
Hi, where to plug in transluscency map in maya arnold ai standard surface shader ? what about gloss map also ? in attribute editor, i kinda hate hypershade
Welcome, all! Time to get started on the second Monthly Environment & Prop Challenge for 2021! I'm very sorry it took so long to get this thread officially going, I was away on a trip and realized too late that I would be unable to modify the thread with the needed updates. :( Remember if you don't finish in the time…
Welcome, all! Time to kick off the LAST Monthly Environment & Prop Challenge for 2019! Shout out to @alytlebird @Dreyzie @jeffryfor your participation in the Voting Thread! +5 internet pts to each of you :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished.…