I take it you mean one final Shader? The "Hypershade" is the name of the editor where you work with several shaders, etc. Aaanyway, create an appropriate shader model which has the inputs you'd like, probably a lambert/blinn/phong. Then you wanna map file textures in the appropriate channels of that shader model. One way…
the weakness in all the tutorials shown here is 2 fold. 1. The artists are not testing their works repeat pattern over a large area. This can be done easily. Drag a mask around your tiling texture, select DEFINE PATTERN from the IMAGE pulldown menu. Create a new image thats huge ( 10,000 by 10,000). Select the flood fill…
Here ya go buddy RENDERING WIREFRAME 1. In the Render Options choose May Vector. If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window. 2. Choose the Maya Vector tab. 3. Under 'Edge…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Ick ick ick, I'm at my wits' end. I have no trouble making proper models which happily sit in their place; however, I dont know how to easily and properly manage groups of items in order to spread them out throughout my scenes. Here are the things that I have tried which havent worked for me, in Max 2016. I tried to copy…
Set the extrude tool's curve settings to "selected", and it should work as expected. "Edit>Save settings" in the extrude tool's window should save the option going forward.
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…
I'm no pro myself but I've learned through trial and error that it's totally best if you merged all assets on your character FIRST before skinning anything. It's kinda ridiculous to have different skinning happening all over the place. The only time I feel it's okay to have an un-merged element is when you think the…
I agree Slosh, its all in the arms. If you look some parts have good bakes while other parts have no bake at all. I will post the high poly tonight when I get home. I could not get substance to do bake by name (52 separate pieces) so I had to do a lot of the bakes 1 at a time in xnormal. I even tried to do the batch bake…