I know some of you are traveling this holiday. People are stressed, their schedules are getting mixed up, they have hyper-active children tagging along, or perhaps the american school system never properly instructed them on how to friggin operate turn signals. Be safe out there, and be prepared. My first of two holiday…
Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
Thank each of you for replying. Sorry for the long wait, I was struggling very much with the foliage. It's my first attempt. I also changed the roof opening. I didn't want it to appear that it was once closed and caved in. After staring at it for so long I feel like that's how it was coming across. I wanted more of a…
Hey there Shrike ! Another interesting topic, good stuff :) First off from playing with this sort of approach myself I would say that there is an interesting variation to the swatch approach consisting of relying on vertical gradients as opposed to just a grid of swatches. This lets you vary value intensity by shifting UVs…
Hey there, I'll give some honest feedback :) It's definitely a good start so keep it up! 1) Personally I'd delete the sketches. I'm by all means no expert in drawing but I don't think they'll benefit your desired position. 2) Overall you should focus a bit on lighting and presentation quality. At the moment most of your…
@Brian "Panda" Choi The cinematic camera in GOW during combat played a huge role in the immersion and made every hit and move feel effective. I remembered an animator mentioned one of the things underestimated in animations is the camera. How it can be used to hide and compliment, emphasize and exaggerate moves and skills.…
There might be a slight miscommunication here. What dustinbrown said is the pure truth which happens to most 3D Artist when they go out of school and start to apply to get a job. At that point, more often than not you will hit the wall hard. Only the ones who keep working and improving will end up finding the job they…
I'm gonna go ahead and be "that guy", go against the flow and say that I don't like the texture a single bit. And here's why: The entire texture, first of all, doesn't look interesting at all. From what I can see, you've got base textures, and not even good ones at that. They look cloudy and resemble stone at the moment.…
Hi Ali, I took a quick look at your Artstation page and the main issue for me is the content, both in terms of quality and the content itself. You said you mostly do environments, yet the content on there isn't heavily focused on environment work. You have 1 environment shot, two vehicle shots (1 does have some background…