3D CHARACTER ARTIST/MODELER nFusion Interactive is seeking a CHARACTER ARTIST/MODELER for a multi-platform NextGen title with a major publisher. Should be an expert 3DstudioMax and/or Maya, and well versed in ZBrush and Painter and have extensive mesh/UV skills. Applicant should be a creative and organized individual with…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…
Finally getting the hang of modelling( been offline for a while, but back now so will post the pics in order Original Concept by kaijusamurai.deviantart.com/
Hi!So I'm a 3ds Max user and I'm trying to model this particular soccer ball.I've tried everything I could think of,including splines modelling,conform modifier,trying to model every patch then use the spherify modifier....nothing worked.So,how would you guys approach this?
I can strip model in max by selecting an edge and pressing shift+transform to clone edge. What other apps support this kind of function I can't find it in wings3d. How about Maya, XSI,silo,..ect.
Working on a gloomy stagecoach for a small game: Feedback appreciated! The texturing is not done yet, I have yet to add detail and define the wagon better - but the model feels pretty much done and the basic feel of the texture is there I think.
Here's a model I'm creating. I need some critics on how I'm doing becouse I'm still new at polycount... Also can anyone send me a normal maping tutorial ? Thanks... See ya ! Trifke_BD