Well i definately like it more now then when i made that comment, its still not as good as the original dialogue tho but its on par or better then most RPGs released today. When it comes to dialogue in games i think we will have to wait for a looong time to get another game that can match FO1/2 and Planescape: Torment oh…
And it's nothing like pixel art either. Pixel art is more than just using pixelated brushes. I suggest having a look at these tutorials: http://www.natomic.com/hosted/marks/mpat/ http://tsugumo.swoo.net/tutorial/ Also, if you made your own avatar, i suggest saving it as a .gif, instead of a .jpg. Chances are that it may…
I'm with mop. He is far too smooth. Gives him the impression of wearing a fabric zombie suit instead of actually having rotten skin. 1024 definately seems overkill. If I were you I would also spread some that poly love from his head out to the rest of him. It also looks like his arms might be too short.
Had a go yesterday, gameplay is really fun, definately think I could get into it. Only thing that horribly jarred with me is the voice acting. Every single voice said to me: 'im just someone reading some lines for some game. meh, pays the bills.' if theres a subtitle option and an option to turn off the voices I'll use it,…
Update on my scene. Testing out some crystal materials, fiddling around with different type of mesh approaches and material approaches. Can use every bit of feedback on these crystals, all comments/critiques are more then welcome. As feedback I got that the Hexagon type shapes are going to distract the player, giving it an…
So I was wondering i've seen people on here make characters based on other peoples concept art, and i was wondering if you guys go and personnally message the artist who made the concept art and get their permission first? I know you definately have to give the artist credit of course and make sure people know its not your…
Contract Job 2D Photoshop/Flash Production artist with an understanding of 3D Start Date: Monday, March 23rd Length of contract: 8 weeks Description: Creating button icons for several areas of the game. Discipline: Ability to interpret 3D imagery into a simple pre-defined 2D style that works within our UI. You can…
Hey guys. I've just got a weird question that suddenly popped into my head: What's the difference between Contract Artist and Freelance when it comes to Game Art? Freelance obviously means that you're not bound to the company, and u get a set amount of pay, while contract means you get a percentage of revenues, or wages.…
I'm getting weird shading results within modo right now. When I view it with textures applied there's never a problem but when adjusting individual verts in modo, it's a pain in the ass to detect. Should note, I'm more familiar with maya, where I could fix this by quickly defining smoothing groups. I'm too new to modo to…
i'm trying to unwrap the head of this character i've been working on; But the pelt mapping tools arent working quite right. I defined the pelt seams, but every time I start the pelt mapping process, the stretcher seems to stick to the same eye socket. this is before the process: then after pelting and relaxing: it's ALMOST…