Hi all! I'm building my folio right now to hopefully get my foot through the door as a junior/intern in a local VFX studio. My friend that works in the studio as an FX artist explained the pipeline to me roughly and I decided to make a destructible building (since this studio is always looking for good building modelers)…
We are looking for highly skilled artists to fill the following positions in Reno, NV. These are in-house positions. Looking forward to hearing from you! 3D Game Character Artist Qualified 3D Character Artists will work with the team Art Director to develop striking characters for next-gen platforms. Requirements: · 3D…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
https://www.glassdoor.ca/Salary/Pixar-Animation-Studios-Salaries-E5118.htm?countryRedirect=true Ok, I know it's pretty high-earning animation studio but wow, this salary seems like a dream to me. How credible are the reviews and salaries given on this site? SHould we use it as a tool to seek what studios we should…
35 people laid off at Microsofts Vancouver based studio. Seriously, what's going on over here? Hoping we will see the rise of new studios when next gen consoles come out.…
@LimitedSlipStudios The Canadian gov't did a pretty good job of preventing offshore art jobs. Studios here get a tax break for hiring Canadians, and thus studios are thriving up here. There have been some studios which have closed in the states just to get the giant tax break to reopen up here.
Project Eternity isn't really a part of the "indie" scene, and inXile's recent stuff isn't really either. Eternity is Obsidian and that's a pretty established studio. InXile are also a fairly well established studio. Both are independent studios, sure, but then so is Epic Games. The new 'indie scene' isn't really defined…
Yes, you are compensated for your work in a studio environment. In a large to medium sized studio they usually issue what are called "paychecks" and these can be traded for cash, goods and services. At a small studio they may just hand you cash everyday based on the quality of your work, or just take you out to dinner…
Actually, the studios that are using substance the most at the moment are using a whole lot of outsourcing. Most Asian outsourcing studios have a "substance team" that can deliver substance files/projects to these studios and they are also building their own substance tools library at the same time. It's a fairly new…