The title pretty much says it all! I am looking to get feedback on this piece, I would consider it around the 2nd spline pass or so, I personally love the timings but I know you can become blind while looking at your own work over and over so thought I would ask for more opinions.…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
This is a function that I almost get how works :D BUT almost. I have 2 similar rigs as it needs. But the one is scaled down to maybe 40%. So I merge the animation from the bigger to the smaler one and it pops and looks to me bigger. So I use measure to know if it is just me or it is really bigger. And it is bigger so maybe…
A team of experienced 3d artists and animators is looking for photoreal modeling/texturing work such as: - vehicles (cars, tanks, trucks, planes and such), both high- and low-poly - architecture - environmental props - weapons We've got experience of work mostly on RTS and FPS games and would be happy to handle big volumes…
A short animation circulated around the internet about a year ago that featured a snail creeping through a geometric landscape that cept changing to the music. It started off with small forms like flowers and stuff, but toward the end the music turned into drum and bass and big rectangular blocks and stuff started falling…
Hi! I am currently open for freelance work for the next few months. Looking for short term. I was the team lead of a game that was highly received on Steam. So I can also help with game project consulting / planning. Contact - enblomquist at gmail dot com Here is a link to my…
Is there a way in max 2014 to collapse animation tracks with all the tangent and stuff? (see attachment) If I select my top float_list controller I can see the result of my two float_bezier...I'd like to either lose the second controller or convert my float_list to a bezier float and keep the results. I know it's possible…
Ukuza is looking to bring on a few founding team members for our game studio to build out our 3D pipeline and begin working on an unreleased game concept. We are currently looking for 3D Character Artists, 3D Environment Artists, and 3D animators to begin working on a new game concept. The team will be working through the…
I was the first pixel artist at Gameloft New York, where I handled all in-house art needs and helped procure several high profile licenses by rapidly making mock-up screens of potential licensed games on demand for the marketing staff. I was promoted quickly before moving on to Glu Mobile where I was the lead artist on…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Requirements: Ability to work in Blender, Having worked with 3d character…