Your wireframe is way too much! Your pillars could be basic polycubes and still hold the same detail with a low number of edge loops, you have so much going on when all you need is the basic silhouette of the wireframe, it makes no sense. It's almost as if you didn't bother to do a lowpoly and used decimation master /…
If you select them can you at least see the wireframe? If so then you just need to assign it lambert1 again and then give it whatever shader it had on before. Try selecting it and pressing F in case the object is way out in space somewhere. Is the origin of the manipulator at the origin of the scene? If you select it and…
Started a new model for my portfolio. Got a WWII M1919 Browning MG here w/ammo box. Gonna keep going with and make a mini scene as a MG Nest complete with sandbags and others props. Still gotta texture and normal map this. All C&C welcome. High Poly High Poly Back Low Poly Low Poly Back Low Poly Wireframe Low Poly…
Are you using FBx to export to unreal? What settings are you using. I've seen some odd triangulation happen using FBx with the wrong settings. It doesn't look like smoothing groups from the position of the seams. What does the wireframe look like in udk? How does this compare to the wireframe in max? Try exporting and…
Work is looking good. "textuing" is misspelled in the Castelvia images. Lighting is really dark in this scene, so it's a bit hard to judge your modeling and texturing. Would be nice to show texture flats, and some wireframes of selected props/models. What kinds of textures do you have mapped in there? Would be helpful to…
Any chance we can get a shot of the wireframe for the face? I'm having trouble figuring out quite how you're getting the results you're getting. You're not wrong, this does look a bit odd still. You're getting there, but it would be easier to suggest changes with a side profile, a front view, and a wireframe shot. I tried…
Update: The shots uploaded are Hipoly-Basic Materials Hipoly-wireframe Hipoly-clay Lopoly-clay Lopoly-wireframe Lopoly-w/normals and nonbaked pieces On the last shot there are pieces withheld from the bake. A low poly was made by retopping in 3dcoat. Xnormals did not like the Uv's I did so I tried baking in knald. Knald…
It seems ATI graphic cards have problems with some features of this shader.I also have an ATI but with no problems, but with my old ones the Shader with shadow just crashed my max, be lucky that it just turns to a wireframe. One suggestion though, make a new Material(don´t copy your old one) apply a standard material to…
lookin good amigo, that floating geo is a super quick fix in photoshop the only gripe I have is in the wireframe (I think that's a wireframe shot XD). the edge loops that are running through the trigger frame could definitely be optimized to save a handful of tris. same story on the adjustment dial housing on the scope and…
just take a screenshot out of the editor with edges/wireframe enabled. Those cheating renders are hard to crit because they dont show much of the real face distribution, how clean the mesh is or how well the topology is laid out. I would say that esspecially in the middle of the chest things look wrong and if you would…