Hello! I've started a new project after finishing my second year of university for the summer. I'm using a concept by SnowSkadi http://snowskadi.deviantart.com/ Thankfully he gave me his permission to use his gorgeous work. So far I've only done some terrain work, but plan to build over this with rocks made in zbrush and…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
Current project, a survival/horror title for mobile. Everything is diffuse only, want to ensure best appearance for lowest targets that will lack normal/spce mapping. Last set of images shows the actual building this is built on- I grew up here and this is in fact my grandmothers home in Old Town St. Peters, MO. Would…
Hi, my name is John and im from Leeds, UK. I am looking for freelance or full-time work. I specialise at creating PBR assets and material creation and dressing up scenes. I am happy to relocate if needed. Below are few examples of my work. More from my ArtStation portfolio. Softwares: - 3DS MAX - ZBrush - Substance Painter…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…
Thanks! When I was a beginner, my primary source for learning was the official Unreal Engine Youtube channel and UE4's documentation. There's also the recent Unreal Online Learning which has great introductory courses. Once you reach intermediate level, you want to go to resources that tackle more specific problems. Most…
Hi everybody! I started on a project in UE4 that is based on the White Council scene from The Hobbit. My main goal with this environment is to create a environment that has a big resemblance to that specific scene, will be following the pbr workflow on the entire scene and is game ready. I want to finish this project by…
I'm Reza Sohrabi. I have worked in the game industry since 2015. I can help to make and improve art style. Ability to work at AAA quality level Able to work in a variety of styles Capable of working from any amount of direction Environment design Props Character modeling Tiling textures High resolution sculpting…
Thank you! The lighting is fully dynamic. Mesh distance field shadows are used on Ivy meshes. Without them the ivy wood look very flat and almost with no shadows/AO. I use Subsurface on all foliage. I sculpted several Ivy leaves in zBrush and baked them into one texture atlas. For the grass I just took several megascan…