I use a Maya/xNormal combo and have never come across any issues that weren't self-inflicted. A general rule of thumb is to have your UV seams as hard edges and everything else should be soft. Make a cage also. This setup should allow for xNormal to bake normals properly. ZBrush seems to work from a different system…
One thing I hate about Marmoset is that they count the seats in your house and than charge you based on them. Oh yeah if you have any sofa's remember they count as 3 seats,
Hello @Noren ! I hope you are doing well! Thank you again for your continuous support! Yea, I wanted to model the screen ornaments because I wanted the depth and it's the centre piece too look at when you enter the room~ I have started texturing for all the assets created so far. Here are some interior screenshots from…
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Hello everyone, this should be a really basic question: I have a scene with just one light source: the directional light. and all the shadows look weird after the light bake, what is the reason for that? am i missing an essential step or something? (and, oh god, ignore that sofa)
im pretty sure the cost in gold for things will stay the same and the value of tribes gold to real money will stay the same, the part i would expect to change is the exp cost on somethings, and changes to the weapons themselfs, such as nerfs and buffs on various things. but ya i put in way too much time sofar, and olny…
Lookin' good so far! Very well modeled and textured objects like the desk, sofa and fan are a joy to look at. Eager to see how this turns out! I wonder where other commenters are at, this deserves more attention :O
Hey guys, This is the low poly of my vintage suitcase sofa. It's almost complete. I just have a few bits and bobs to do with the texturing then I will post the final renders soon! For now, here's how the bake turned out.
Progress Update 6: I had added some fog and cubemap. I had also textured a few more model (Like the menu, beer, sofa, small props etc) I also try out some vertex painting.