Hello everyone, this should be a really basic question:
I have a scene with just one light source: the directional light.
and all the shadows look weird after the light bake, what is the reason for that? am i missing an essential step or something?
(and, oh god, ignore that sofa)
Replies
The resolution was a bit low for the size of the meshes, and particulary for one of the meshes there was an UV slightly angled in relation the gridlines, that resulted in jagged shadows. Thanks for the insight!