@CrackRockSteady " The indented area near the top/rear of the grip looks a little strange, like it is inset too much on your model compared to the photo."-I actually did that on purpose cause i thought it would show a little better.I'll see what it looks like when I pull it back out. As far as the detail on the grip, I…
Not bad! If this was for a normal-mapped in-game asset (I know it's meant to be just highpoly practise, but this is a game art forum after all :) ), then you'd want to slope in the edges of that star-shaped indent in the screw. Right now if you normal-mapped it you wouldn't capture any of the inset depth because it'd be…
Like the skulls :) Not too sure about the layout though, have you drawn up a floor plan or do you have some refs of actual levels in Homecoming or other Silent Hill games? Have a few possible ideas; Make the cogs bigger so they look sturdy enough to open that big door. Inset skulls into the centre of the cogs and make the…
Woah, thanks! This Method works best for me :) But my thanks goes to all! Gazu Edit: This was my workflow: I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face. I created a circle and used Cut to Cut my Mesh along the circle template. Now i…
So assuming a 1:1 step(which it has), the area seen here needs no smoothing because it is an angled plane(albeit rotated from the example you have). In the circled area, the low poly would be 1 angled box since it encompasses simple geometry. And then that means on the pilasters, the same goes, because it's a .25 inset…
I haven't played with the inset brushes much, but testing it on the demo head it seems to be including polypaint data if I draw it out while a texture is turned on. (Basically give the original leaf some UVs, new texture from polypaint, then load it as the InsertBrush's tool and draw it out. It will probably look black or…
I got to agree ZacD, I just thought it might be something I could get away with haha. I guess the textures will help but I just felt the whole tank would be too plain without any dents or something. Perhaps it's a some sort of new material! Any suggestions on what I could do instead of dents? Waedoe- I pretty much…
Unity has an SSAO shader, although it's Pro-only. (Then again, if you have the student version, I believe you also have access to Pro features... although I could be wrong.) I find that roofs almost always overlap the walls, to prevent rain and other elements from leaving horrible streaks down your walls. Same thing with…
Generally some areas on the model are really hard edged, to the point that they look like lowpoly + smoothing groups. The area on the lower receiver where you inset the mag for instance, this should have some nice soft shapes to but it seems very blocky. I might have some time to do a proper paintover later tonight, please…
I do this alot, I've found that its very helpfull to duplicate the spline before converting it to an editablepoly. that way when you are quadifying it if you need to add geometry to a border edge you can snap the new points onto the spline shape and even the borders out while retaining the shape perfectly. Also when you've…