Started with Java at university as well, however once C/C++ came into play, I found it weird that it was introduced in later semesters. The problem with high level languages is that they don't really teach you much about "the machine", which I think is often rather important in this field of real-time applications (though…
working hard to attain your goals is the best. as long as you are actively creating new content as in putting it on boards like these and not spending too much time "researching inspiration" wich is a form of procrastination. having time to exerc ise is also VERY important, it will help you in the long run not having…
Hey Polycount! I'm working on a project for my portfolio right (gonna graduate in June) and could use some help. I'm doing a scifi hallway with a kinda industrial Mirror's Edge feel. Here is what I have so far: After chatting with a few of my professors today, a number of them suggested I change up the color scheme. I…
To save time in World Machine I decided to make a snow macro. It works fairly well (even though there are some features missing right now such as mask input and more advanced height masking) and is very fast so I decided to share it with anyone who wants to give it a shot. Download v0.1 To install, place the .dev file in…
Hi everybody, We are mainly using max and the real time hardware shading capacity of even 2014 gives oddities with normal maps, still lacks environment map support as far as I could see. Xoliul shader was the better option but is not continued and wasn't quirk free either around 2012-2013. Idealy it would be a sollution…
To all you CG fanatics out there! I’m releasing nDo, my normal map creation toolkit for Photoshop. Thanks to my colleague Philip Klevestav (http://www.philipk.net/) who took the time to write an extensive tutorial for it, it will (after having collected dust for a year) finally be released to the public. For free! What is…
Don't know if anyone posted about this yet. Saw this on Good Morning America. Once again, the entire game industry gets blamed for the work of a few misguided nincompoops: http://abcnews.go.com/US/wireStory?id=270778 This post is not about the game per se, which seems to have about as much thematic credibility as 'Postal'.…
@Boozebeard Not sure of the method you're using to generate that solid object or what does seem to appear double adjacent lines to form a hard edge which in and of itself defeats the whole purpose of implementing a CAD NURBs biased workflow?! The off-axis transitions are fairly straightforward to create using this app,…
I've wanted to create an open discussion on various shader crap for a while now, and with more people getting into authoring shaders it seems now's the time to make a thread in ye olde 2d/3d discussion forum To kick things off, first up, I've been tinkering around with hair and fur recently, created a pretty cool shell…
Hi this is my first post on Polycount. I just finished my second year of university, studying Game Design, and I would like get some critique and feedback on what I think are my best works that I have produced in this year. Being new to this as well as being naturally biased towards my own work I find it hard to see my…