3dmotive has just released one of their most highly requested tutorials yet. Our friends at 3dmotive, with the help of instructor and polycounter Damian Lazarski, have put together a tutorial covering everything you need to know about creating custom foliage and setting it up in UDK. Read more about it here:…
Hi guys, I've been mostly behind the scene reading the forum, but now I have a problem with UDK screen dumping. It worked before in my environment but now everytime I try it just crashes. The scene has player start, camera, and matinee. Also can play in game no problem. Video of the problem: http://youtu.be/0lBxdab-5yE My…
We require Technical & VFX Artists for our Project is UDK Engine. Basic Requirements * VFX & Technical Artists* Should be very familier with UDK & its Particle Editor System. * Should be able to create Weapon Muzzle Flashes, Smoke & other Particle/Special Effects from scratch. * Good Understanding of PHAT, Material Editor,…
Im trying to create a layered shader in UDK. In Maya I have a repeatable texture brick wall as my base and a damage/dirt pass shader. My issues is that I need to assign multiple materials to one object in UDK. I have been able to create multiple material set but I can get it to work on the entire object. Lastly I need to…
Is it more adequate to create a material in a 3d program (like Maya using the hypershade) or in a game engine (like UDK material editor) for games? I mostly use UDK material editor but recently I been struggling with this dilemma. I know that this question is a little basic but it would help me out a lot if someone can…
Hi! A while back I started to make this scene and i just got all the stuff (almost) inside UDK. I am currently working on the lighting and getting the mood right. Hopefully i will get some rain and wind going too. It would be great if anyone got any tips on how i can make the scene better since I am a fairly new to using…
Wwen importing a FBX Mesh into UDK There was an option under static mesh->advanced for enabling explicit Normals. This option is no longer available in the September release of UDK. Explicit Normals are used for foilage and for the technique described here: http://www.3dmotive.com/exportingqualifiednormals.
Hi guys ! First time posting here but I've been lurking a long time, finding many solutions and tutorials as well as beautiful work, so I can eventually say : thank you Polycounters ! :D This time I'm bringing with me this issue concerning Fbx import into UDK, using a zbrush/3dsMax/XNormal pipeline. This is somehow related…
Hey all, So does anyone know how you would go about making a shader similar to this for UDK Where its an edge detection effect that shows every edge of a mesh and everything else inside the edges is transparent so you can have objects that are textured with single colors? Basically I just want to be able to turn on the…
Hello! I know I've posted quite a few (rather silly) questions in regards to UDK. I'm a disabled user (cerebral palsy/hydrocephalus). I struggle using the program from a physical perspective. I don't have good use of my arms/hands (although I'm not paralyzed). What can I do to make UDK easier to use? Any insight/tips/help…