Hello, I made this mesh in 3ds max 2014 (it's supposed to be a relief) by first making the contours of the relief as a flat plane and then extracting the polygons that were supposed to be higher than others. All polygons were quads. Then I applied the Turbosmooth modifier to make it smoother and cleaned up some parts of…
using a chamfer edge around the perimeter of the wheel will mess things up bigtime. if i were you i would extrude the polygons around the perimeter towards the outside, then scale the perimeter down to get back to the original size. the other way to do it would be to bite the bullet, draw a polygonal circle around it and…
Airtight means to just have one contiguous mesh where all the polygons are welded together. The alternative of intersecting polygons sometimes produces baking artifacts around where the polygons clip into each other, and any segments of polygons that clip inside the mesh becomes a waste of UV space. It's not always better…
Hi everyone, I am trying to find the most efficient workflow to model cinematic quality models. My primary concern is 3D modeling; animation is not terribly important at this stage, as long as I can pose the models reasonably. I am an amateur hobbyist, open to either Maya or 3ds Max. Smooth Surfaces 1. In 3ds Max, if I…
NURBS are not rendered in games. They are helpful for rigging and some other helpers, but almost everyone uses polygons. Neither Direct3D or OpenGL can render NURBS. Any modeling program that allows you to work with them that uses one of those two converts the nurbs to polygons before rendering (this is true with all…
actually it paints per polygon and not per pixel. if the density of your polygons is lower than the density of pixels on your uvw map, then that's why it will come out pixelated. for example, if you're only subdivided to say 400,000 polygons, your polygon density might be 1 vertex per 8 surrounding pixels at 2048*2048…
A trio of new tools, MudWalker X, ReDucto and Weapon X have been released for free at the author's website: Psycho Core. The first, MudWalker is a plugin for Mudbox that allows you to send your meshes and textures between MB and a variety of other 3d applications. The next tool ReDucto is a stand alone polygon reduction…
3) where can I find that, dont see it in right click Dice polygons? I'm not sure its exactly what you are looking for 4) I ll find that magnet icon, thanks. m brings up the tweak tool and it should show up on the bottom of the active window 6) eehh... In max you can select borders, like open polygons, and then cap them…
I changed the leaf meshes from a square polygon to a shape representing the actual needles, had to stick to one polygon still, because the translucency to polygon trade-off didn't increase my frame rate (actually even lowered it) even by switching from 1 polygon to 2. I'm thinking about baking down larger branches into…
Not really, forget about ambient occlusion for the moment. What I want is shadowing from the normal map "faked" surface. Imagine a flat polygon plane, extrude a central polygon outwards. Generate a normal map from that and apply it to a flat polygon plane. Now... when rendering the low polygon object with the normalmap I…