Just in case there's any confusion as to what I was trying to do. I wanted to render a single master pass and then matte passes for adjustment layer masks. Some of the suggestions would only work if the objects are rendered as separate objects on black, then composited. Ok, below's my PNG testing (was no 32-bit) / RGB…
I`m new to Substance Designer and Painter and stumbled upon a few thing I just cannot figure out how to solve efficiently. Probably you guys can help me easily. 1. I created a simple base material substance and want to feed a combination of other layers as base color. This layers contain fill, decals (stamps) and some…
Heya peeps, I was wondering if anyone knew a way to mask a mesh with an Alpha, and have it 'sample' the scene around it ONLY, based upon Camera Distance and Environment as opposed the mesh itself too. For example; -I have several pieces of paper intersecting each other. -They belong to one mesh, but are under several…
Hey there, I'm currently looking into using litsphere shading as a method for texturing. The goal here is to use "decals" which has a normal map applied to it with an opacity mask. Using lit spheres would allow me to reproject the normal map and create unique textures by putting together a bunch of decals in maya. The…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hello everyone!! This is my very first post here on the forums. I've been stalking polycount for a long time but never dared to show my 3D-stuff until now, so I feel a bit anxious; Polycount has been a great source of inspiration, help and motivation for me on my journey to learn and express myself in 3D art, thank you for…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Regarding the channels being split into individual textures : I think it's a good move, because it accomodates all workflows ! - People who were using scripts to spit out diffuse/mask1/mask2/normal TGAs out of a single PSD in one button press can continue to do so, simply editing their output according to the new system…