Bunch of handsome dudes writting these up! Props to the mighty Tim Elek for organizing this and making it happen. Creating Environmental Atmosphere with Visual Effects » Tim Elek http://www.ravensoftware.com/blog/2010/06/23/creating-environmental-atmosphere-with-visual-effects/ First Person Animation » David Gulisano…
The table looks like it will fall over because of how big the top is compared to the radius of the bottom. That's a very minor pick probably, but that's what it reads to me. The texture looks ok, could use some more love with slight highlights and variation in color with the diffuse map and a more defined specular map. How…
Hello So here is my 2 cents for what it is worth (not much). The low geo looks good the material treatment does look flat and artificial what I would consider is adding grime and stains using a combination of clearly evident staining on the diffuse map and the not so evident grimes and stains on a color spec map. Adding…
you would sort to minimize shader,texture binds,... and then do multiple drawcalls under the same state (shader, textures...). Consecutive drawcalls under same state are cheaper than setting up the state and drawing individual pieces. Whether you can get a single drawcall across objects is a bit more work (requires objects…
Congrats on graduating man! I graduated from Full Sail back in 09 and I know what it's like to be on the hunt for that first gig. Good luck and Keep at it man. Others have already pointed out the flash stuff so I'll skip that and pass on some advice that was given to me: Make it as easy and as fast as possible to see your…
couldn't disagree more if somethings is written and directed by the same person ... it usually tells me that there is someone at the work WHO REALLY CARES and the end result is awesome Cameron aranofski nolan etc... let me just go through my favorite 30 movies of all times and see if the conditions are meat. .. 01. fight…
Hi there, I am really grateful and happy with the responses I got for my other request concerning the outline blocks and thought I will give this more difficult topic a try here as well. Designing the characters for the game is a topic which is really dear to my heart. Edit 2: Closed for now, having trials with artists!…
[UPDATE] 10-05-09 Overall Shot Rendered in UT3 Hey Polycounters, I am working on a Military Cryochamber Facility Room set in the distant future. For this scene I plan to do a lot of Sub D modeling and getting the entire scene into UT3 for a real time preview. I will have this entire scene finished by the time GDC hits,…
(Posted this up in the Technical Thread and not sure if it was the right place so i'll post this here...hope i'm not breaking any forum rule!) Greetings, Polycount! Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm choosing to start of with rocks since it helps learn the modeling…
<gauss-> i've only done a moderate of missions, still just getting used to the los santos area [03:09] <gauss-> but i figured hey, lets see what we can see [03:10] <gauss-> so i went driving as far north as i could go, out near palomino whatever, that little dinky town.. saw where they cut off the interstate [03:10]…