Team name: SeaStorm Studios Project name: Red Terror Brief description: SeaStorm Studios are an indie game development team established to get into game development world by working and learning together. We want to establish a small team of enthusiastic and hardworking people and create games. 3D Tic-Tac-Toe project is…
Team name: SeaStorm Studios Project name: Red Terror Brief description: SeaStorm Studios are an indie game development team established to get into game development world by working and learning together. We want to establish a small team of enthusiastic and hardworking people and create games. 3D Tic-Tac-Toe project is…
Greetings everyone! I'm posting up a work in progress of my Steyr TMP. Currently I have the high and I've done the low twice. I'm having gradient issues on my normals and I can't figure out why. I've made the gun in 3ds Max and added a smooth modifier on the high. I also did set some smoothing groups on the low. Can…
I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
Im working on this Artstation challenge and I'm trying to figure out how to use a vertex blend shader on top of a baked normal map on a mesh? I have some old splintered wood that I sculpted and baked. Now, in UE4 I want to have my tiling wood/moss/wet wood material on top of this worn wood mesh that has the normal map…
1. Final Fantasy VII (For a decade this was my favorite game of all time. It has since been dethroned but it is still in my top 5. Every cut scene felt like a reward for awesome game play. It also might have been the first cinematic experience I had playing a game) 2. Mass Effect 1 (From the first trailer I knew I'd love…
Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Ahhhh, I see what you mean on the vertical part on the curve referring only to position and not having to do anything with time... (For whatever reason I was thinking It was some sort of multiplier that would change the timing). I think the iframes, (keyframes on maya) were the same as how I was following along... I have a…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
Great feedback. If you want to see some guidance from other junior artists, see Recently hired in AAA? Show us your portfolio. Plus we have more similar things in the Sticky at the top of this section.