Latest Update: NEED HELP! _____________________________________________________________________ Hello! I've started working on the Thompson smgs, here are some early Wip Pics M1928A1 Wartime production (Main differences are the fixed rear sight and smooth barrel) Started working on the Lyman adjustable rear sight Many…
Hey guys, made this Maliwan SMG bassed on a concept from the awesome guys at gearbox. As much as I love the borderlands art style, I decided to go with a more realistic approach to practice substance painter. For more images and the marmoset viewer files you can go to my art station post. As always, comments and crits are…
Yeah I wish I would have picked the Guild Hall over The Art Institute of Dallas, it seems like every job I apply for gets won out by someone from SMU, the schools cost about the same, private schools are sooo expensive, but SMU is probably worth it...
Pleased to share the Cyber Objection, a Legendary Mythic SMG for Rogue Company. It was the first weapon I managed after being promoted to Weapon Lead and involved lots of fun collaboration with other departments; Unique animations, an ammo counter, reactive effects, and scifi laser audio. More -…
Just officially announced today: Guildhall at SMU now offers both a Masters Degree in Interactive Technology and a graduate level certificate in game development.
Does anyone know where I can get a .smd exporter for Maya? Everything on google leads me here: https://developer.valvesoftware.com/wiki/Maya ...But the link doesn't work. Does anyone have it and can send? Or know where else I can get my hands on it??... I think its the first time a search on even cgPeers hasn't returned…
This is just a sculpt test for an SMG I'm making for a soldier character. I started it as a high poly in max but I just wanted to see if I could do some extra details in zbrush with the kind of raised screws and so on and of course use some poly paint tests. I used pimpmygun.com to come up with the customisation for this.…
My take on Fortnite's Compact SMG. This is part of some major fanart, but i decided to post separately. Based on Mark Van Haitsma's highpoly version post and tons of screenshots. Not meant to be and 1:1 replica, but did most of its features as close as i could. More images and Marmoset Viewer:…
Hello everyone. I'm started a new personal project. I wanted to create a custom weapon, and my choise fell on submachine gun "LWRC SMG 45". While work on the upper receiver is almost finished. Everything else is in the blockout stage. I use live boolean + dynamesh workflow in zbrush. Blockout in Modo. Ref board:
Hey guys, i have been working in this smg between my free moments and i am plretty happy with it, however i am always searching for new ways to make my art better, so i would love to see how i can improove this weapon, it feels some kind of boring, however i dont know how to deal with that. Maybe you can help me. The…