Latest Update: NEED HELP!
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Hello! I've started working on the Thompson smgs, here are some early Wip Pics
M1928A1 Wartime production (Main differences are the fixed rear sight and smooth barrel)
Started working on the Lyman adjustable rear sight
Many things are missing
Replies
I think I've finished the HP now
EDIT: LOL I forgot to model the the bolt handle with the actuator.
M1928A1
M1928A1 Wartime production
M1928A1 Wartime production Variant
Buttstock
Close up Sight
Thanks bro but these are just a HP renders with some basic materials and no textures...
I still have to make the LP and Bake (It's gonna be a long day)
This looks really strong!
Why the change of rear sights? Like CougarJo mentioned, the details on the original iteration would really stand out in ADS.
Looking forward to seeing this with textures; there's a lot of potential!
Thanks
Let me explain the change of rear sight :
These are the variants I'm gonna make, as you can see there are 3 different sights used on the thompson : The first one it's the Lyman adjustable sight (the one I rendered the closeup)
The others are just later cheaper/fixed variants
Gotta love these guns
It's baaaaaaaaaaked, well, not all of it.
It's still missing
1) ringed barrel
2) sights
3) magazines
4) Fire selector switcher for m1928 (which will be shared with the m1)
Everything of these things is going to be trown in a third UV
https://www.artstation.com/artwork/thompson-m1a1-m1928-variants
So here it is my problem, I have 2 different types of barrel with 2 different muzzles which are welded togheter :
I would like to swap between them without much of a trouble and without unwarping all of the 4 variants, but just their single pieces, so let's say I want to use the type 4 muzzle with the type 2 barrel , here's what I come up with
Any Idea?
in photoshop: go to edit the blue level and set it to 128, essentially nullifying it.
Again, not sure if this works, but maybe.
Xnormal and the UVS are separated, just like if they are different pieces, with hard edge... I'm starting to wondering if that hard edge is the problem
The way I thought to hide it it's by using this
However I'd still like to fix that issue
I cant really move anything since the barrel at the end are pretty different. I just don't understand for which reason the seam is so much visible. High polys are the same on that spot, both, rigged and flat barrels.