This is just a sculpt test for an SMG I'm making for a soldier character. I started it as a high poly in max but I just wanted to see if I could do some extra details in zbrush with the kind of raised screws and so on and of course use some poly paint tests.
I used pimpmygun.com to come up with the customisation for this. I love the look of the Kriss Vector on its own but I really wanted a kind of longer rifled weapon for my character without doing the typical M4.
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Cheers SPYFF I wasn't sure about the shaders.
Ok I redid the side rails but also made some big changes on the stock, that part was very wrong before having seen a better set of references.
Yeah there is room for improvement on the texture but the texture sizes in that portfolio look a bit expensive given the limitations in my brief. I will probably have to come back to this project after hand ins to get that level of detail sorted, time is running out.