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idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…
This is quite annoying. When i export with the fbx exporter, i hafto set the required settings for each export. So lets say i have a file with 30 objects, every single one needs to have its settings i then fbx exporter maneully set. I have maxs admin rights set correctly. same settings on another computer works. Anyone…
It's worth mentioning that unless your engine supports a separate set of tangents per UV set (most don't) you are restricted in how you can UV the object if you rotate shells or scale shells non-uniformly between UV sets it will result in normal map artefacts. you can hack your way around this in unreal but it's not a…
I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup: This is how the colour is supposed to look: As you can see it is way more saturated…
Make sure "Average Normals" is enabled. This matches the advice in the final paragraph of the link Fabi_G shared. More info about Substance 3D Painter's setting for Average Normals: https://helpx.adobe.com/substance-3d-bake/bakers-settings/common-parameters.html