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PBR IOR Setting for Wet Surfaces

CreativeSheep
polycounter lvl 8
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CreativeSheep polycounter lvl 8
When needing specularity on a mesh, I suppose depending on your render you use, you may be using PBR reflect, what was surprising to me, as I'm use to the old workflow, although understanding PBR probably won't take me long is; index of refraction plays a role when attempting to give a material specularity, whether to make it shiny or wet.

Is adjusting the IOR setting within PBR reflect suitable for creating wet surfaces or I should not be adjusting the IOR setting ?

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