I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
I'm starting the suspect things are different with Max/CAT rigs compared to rigs from Maya. It strikes me CAT rigs need an animation to import in correctly.
I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…
Hi im wondering what are some good tutorials for rigging? Im trying to create a rig for my arms, but i dont want to make an old boring IK rig i always make, because i want to incorporate proper wrist twisting and it needs to be easy to work with (the rig) so anybody know any good tutorials? edit: this is basically what i…
so i struggled for a few days to make this work, but came up with a novel solution if your 2 rigs match quite well, then it s just a case of making sure that the rotations match reasonably well. BUT the problem comes when the 2 rigs are pretty different. maybe the forearm is much longer or shorter for example. maybe you…
The project I am currently working on calls for a character that is having animation retargeted to it. This character requires a secondary and a primary rig. Both are separate from each other in their own scene. The primary rig will have animation retargeted on it and we want to attach the secondary rig to the primary rig…
Hi, I hope someone can rig a mesh, it doesn't need to be a complicated rig, yet nothing too simple; at the most should take up to twenty minutes to complete.