There seems to be no way to move faces along the face normal in ZBrush (A simple alt + S in blender. This is essential because when I extrude something, how do I change the extrusion depth without scaling/moving along normals. And yes the face move tool has move along normals. But when I have polygroup on, it moves all the…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Recently upgraded to zbrush4r4. Except there's no move parts brush now. I use this brush to move lips and such if im working on characters. was the name changes or something? thanks!
If I understood you correctly, you would need a script which finds nearest HP vertex for each LP vertex and then moves LP vertices to corresponding positions for other HP variations. Assuming only proportions change between different HPs, otherwise indices might change.