DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…
Hello, i made my first item for Dota 2. I uploaded it in game, and for some reason it looks strange, it have some blue glowing on it (See pic. below) If you have any idea why my item looks like this, please help me =) Thank you! Here is the model and texture files is you want to look at them:…
I've been experimenting with Photogrammetry with my iPhone 12 and my biggest focus has been hard surface items. I have a two point light setup, and I suspend the item using fishing line. Unfortunately, there is always a lot of noise and I can barely use the fine grained details OR capture the hard lines of hard surface.
Hi all. I thought I had figured out the importing process ages ago when I tested it, but I've hit a brick wall and nothing I try is working. I've almost finished a helmet item for Sven and am trying to test it in the DOTA 2 importer. No matter what I try, the helmet just won't skin to Sven's bones in the game. I can see…
Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
Go on ebay, search for the item, click on "completed listings" and click on "used". This will show you the going rate for it on eBay, and should be a pretty good gauge of general value. Green prices means the item sold, red prices means the item did not sell. You will need to be signed in to ebay to do this.
I don't know Blender, but in Max you have to export both the item and the bone used with the item, as one. Also, sometimes whatever you place doesn't necessarily work with the assigned bone, but where another might do better - in your case - perhaps the one of the head bones. As long as there isn't clipping and as long as…
Hello. i am new to the workshop and i tried my hand at a phantom lancer spear. the thing is... i did the model, i did the textures (although i don`t think i made them well), and the game succesfully compiled the item in-game... but when i want to see the preview, it`s invisible.... any ideeas? ill upload what i`ve done…
Hey Polycount, Some of the Dota players here at Weta Workshop have been working on item submissions. Our first one had a mixed response, so we've gone back and worked on a redesign. Compared to the Team Fortress 2 items we did, Dota 2 has been more challenging in terms of nailing the look and feel. Any feedback or comments…
I posted this on Reddit but it got buried in posts about 6.86 and what Icefrog may or maybe not have Weibo'd so I'll post it here as I'd like some thoughts on the idea. Here is a suggestion to changing the workshop model completely. What if the workshop was changed to slightly echo the Kickstarter model. Instead of backing…