Maybe this is the wrong part of the forum, maybe this is the wrong website all together. I want to know how to be a user interface designer. I have a degree in illustration, and completed a post grad course in Game Art. Family issues have kept me out of the 3D gaming creation loop for 3 years. I've been doing some…
i would say just learn whatever you can get your hands on.. all the 3d modeling software has its pluses and minuses. but one thing i must mention on interfaces in general: can we put the silly interface argument to rest? its like people are in a fantasy land where maya and max and lightwave have Good Interfaces? all 3d…
Should I break the interface in pieces? For example, one "rectangle" interface separated in 4 parts. Is the outside a glow or another gradient? I'll do it in illustrator and then the layout is done in Photoshop . Thanks for the advice
Here's an example of changing color values dynamically. http://ericchadwick.com/img/env_robot_rising.html#gameplaydesign About halfway into the video. It's a timelapse. That's the Unity interface I'm using. And that's the interface for a shader that one of the programmers wrote.
Speaking of interfaces though, there is one point in Blender's favor you missed. Might not be safe for work though; that interface is so sexy it's practically pornographic. Sometimes I open it up just to look at it.