I would like to get some feedback on a couple of hard surface props I’ve done recently. I know that as an artist it can be hard to see past the fact that I created something ‘cool’; and truly see that object for what it is. So, with that said, I would like to post a self-evaluation of where I ‘think’ I am.. and then get…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Pretty self-explanatory, really. I need to take a couple of hard drives with me when I move in a couple of weeks, and I'm not sure of the best way to do it. I guess it's a toss-up between carrying them in my hand luggage on the plane, or packing them as securely as possible in the depths of a suitcase. I'm wondering if the…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Played the demo (on Steam) for a bit earlier, felt very Max Payne by-way-of Blade Runner in all the right ways. A little dissapointed there wasn't a thread here already but hey, that's what keyboards are for. from the official site"Hard Reset is an action-packed, single-player shooter for the PC. Set in a cyberpunk city,…
Hey guys, I`m wondering if there is a quick and easy way to display hard edges on my mesh in 3d Studio Max. Here is a screenshot from Maya to explain what I`m looking for. Top object, hard edges in purple. Bottom object, all edges. I`m looking for a way to toggle between these two modes in max or just a way to display the…
While this is not unlit, it IS hand painted (a colab between Ishali art and myself). If you want to go check out more renders you can find my full post about this here: https://polycount.com/discussion/238748/marvel-rivals-nightcrawler-fan-art/p1?new=1 And my artstation here: https://www.artstation.com/artwork/wrNnl6