Can anyone describe the typical workflow for creating somewhat complex layered normals from handpainted textures with nDo2? So, of course with this kind of handpainting, I attempted to add value and hue variation in the diffuse itself to communicate certain things, but I udnerstand a simple extraction from this will create…
I'm looking for 3D environment artist with experience in Stylized or Handpainted textures for upcoming mobile volleyball game. The main task is to create Handpainted textures with minor geometry fixes based on the level prototype. Your portfolio should include a job that confirms the required skills. If interested, please…
Finished! Check it out here: https://www.artstation.com/artwork/1nmGgL I wanted to try out a handpainted character that was really colourful so I decided to make a stylised mermaid. I'm not a concept artist so any advice on the design is appreciated and I have no idea how to do handpainted so that'll be fun! Here was my…
Hey everybody, i like to show you my work in progress model. It is an low poly ancient house for a game. I try to achieve a stylized and handpainted look. Currently the model is at 2000 tris and i dont want to exceed 3000. Well i know some textures are not finished yet. But i like to know what do you think about it? How…
Hey Polycounters, I'm trying to get some handpainted textures up to snuff, and would love some harsh critiques. I'm trying hard, but lack some skill. Hopefully I can get a push in the right direction from the ridiculous talent around here. Here we go. Handpainted wood: Working at 2048x1024, then deressing to 256x512 with…
@Odow Wow, that sucks! But yey for being free again! :D So...To start this off. I will post some pictures from the Handpainter's Guild. A bunch of us are collaborating for this theme. A snow covered Torii scene. We broke it down by colors on who would be responsible for what: (will include name of artist who created this…
So, given the fact that i always loved handpainted stuff, but also I was being a little scared cause I didn't think I could really paint anything, I finally decided to start doing stuff and practicing instead of thinking about it. Here is my thread, I will collect all my handpainted textures starting from now (newb level).…
Hello! Been working on this for about a week now. I think its time for some feedback. What do you guys think? I fell in love with the sort of princess fantasy and colors of this cobblestone and want to capture that in my texture. Here's what I want it to look like: Here's what it currently looks like: Its just diffuse. But…
Hi guys! I'm trying my hand on the sculpted to handpainted workflow. I'm having lots of trouble making the workflows merge. Especially how much is composite vs handpainted over it. I know the likes of Faf uses zbrush matcaps for use in the composite tiling textures, but I don't know how to use them in full 3d props really.…
When you zoom in to my handpainted textures, you can see clear brush strokes and the whole painting starts to look very muddy. Problems I am having are just general art skills. My hands are not steady enough to draw confident lines. I still want to preserve the handpainted texture look but it just comes out looking…